๐ฏ Project goal: Showcase C# & Unity technical knowledge
๐จโ๐จโ๐งโ๐ง Target audience: Interviewers
๐บ Platform: Android
๐ฉ๐ปโ๐ป Language: C#
โณ Timeline: 6 days
The 'Whac-A-Mole' project demonstrates my ability to build performant, LiveOps-enabled, and extensible mobile games. I focused on creating a modular architecture following SOLID principles, reusable patterns, and scalable systems that support online persistence, dynamic content updates via Playfab, and smooth, responsive gameplay for Android devices.
In the "Whac-A-Mole" game you need to whack moles which come out from holes on the screen.
There are different types of Moles: Normal Mole, 'Diamond Mole' and 'Bomb Mole'. You need to be careful not to hit the 'Bomb Moles',
because they will explode and harm you(r score)! If you whack the 'Normal Mole' and 'Diamond Moles' consecutively
without whacking a 'Bomb Mole' you increase your combo meter and you receive even more points!
Try to get as many points as possible and compare yourself to everyone in the world who played the game.
Check the repository of the game here!
Before starting to develop 'Whac-A-Mole', I planned and created these designs, so I can have a clear view on what I am about to build.