๐ฏ Project goal: Showcase C# & Unity technical knowledge
๐จโ๐จโ๐งโ๐ง Target audience: Interviewers
๐บ Platform: Android
๐ฉ๐ปโ๐ป Language: C#
โณ Timeline: 6 days
When developing the 'Match-3' game project I tried to demonstrate my focus on clean, efficient, and scalable architecture, following event-driven practices where core gameplay logic is fully decoupled from the engine layer. The systems communicate asynchronously through events that wait for each other, ensuring predictable flow, modularity, and testability.
Before starting to develop 'Match-3 (Candy Crush clone)', I planned and created these designs, so I can have a clear view on what I am about to build.