Inventory management editor tool screenshot

Habtic

The All-in-One Digital Wellness Solution.

Key Skill Achievements

β€’ Data-driven & content-heavy systems β€’ Mobile performance & loading optimization β€’ High-fidelity Unity app on mobile β€’ Unity UI Toolkit – responsive UI β€’ Mini-game design & implementation β€’ Google Fit & Apple Health integration β€’ Memory-safe, production-ready code β€’ Feature ownership in a large-scale app

Project Info

🎯 Project goal: Teach and build good habits in our users & provide healthy activities like meditating, guided exercises, mini-games, and other type of guidance.
πŸ‘¨β€πŸ‘¨β€πŸ‘§β€πŸ‘§ Target audience: Company employees (25-65 year olds)
πŸ“Ί Platform: Android & iOS
πŸ‘©πŸ»β€πŸ’» Language: C#
⏳ Timeline: 2 years

Introduction

During my time working on Habtic I was responsible for optimizing performance and loading time, implementing mini-games, responsive UI (Unity UI toolkit), and animations, designing and implementing health services connection (Google Fit/Apple Health).

The Habtic Application offers an extensive, scientifically approved content library aimed at equipping users with comprehensive knowledge for a healthy lifestyle. It crafts personalized and tailored programs through the use of Artificial Intelligence (AI), enhancing the potential for behavioral change. Additionally, a digital coaching team is in place to present, support, and offer positive feedback on the user's journey to a healthy lifestyle.

You can read more about Habtic here.

Technical Highlights
β€’ Performance & Loading Optimization: Reduced startup and runtime costs for a content-heavy Unity mobile application.
β€’ Efficient Data Handling: Optimized reading and memory usage for large volumes of text, images, and video content.
β€’ Mini-Game Systems: Designed and implemented interactive mini-games supporting habit-building and engagement.
β€’ Unity UI Toolkit: Responsive and scalable UI built for a wide user age range on mobile devices.
β€’ Health Platform Integration: Designed and implemented features for Google Fit and Apple Health connections.
β€’ Technical Design Documentation: Clear documentation to support maintainability and team collaboration.
β€’ Production-Ready Code: Efficient, memory-managed, and well-tested systems for long-term use.

My contributions:

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Content Filtering & Player Data Optimization

I improved performance and responsiveness when filtering large volumes of exercise, meditation, and breathing guidance content by redesigning data access and filtering logic to reduce unnecessary reads and processing. This resulted in faster UI updates and smoother navigation across content-heavy screens.

In addition, I migrated player preferences from PlayerPrefs to a structured database, providing safer persistence, improved query performance, and better scalability as the application and content library continued to grow.

This change reduced reliance on device-local storage, improved long-term data integrity, and laid the foundation for more advanced personalization and analytics-driven features.

Mini-Games Implementation

I implemented several educational mini-games in Unity using UI Toolkit as part of Habtic’s training resources. Examples include:

β€’ Game for teaching proper hand-washing techniques
β€’ Memory-enhancing exercise game: targeting dementia awareness
β€’ Interactive simulations explaining financial paradoxes to improve money-saving skills

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Improved Art Pipeline

In addition, I established a better pipeline between the code and art teams by:

β€’ Defining naming conventions and folder structure for all new art assets
β€’ Writing technical documentation on how to integrate new assets using Git and Unity
β€’ Ensuring smooth handoff between artists and developers, reducing errors and iteration time