🎯 Projects goal: Test gameplay ideas for engagement potential and optimize promising concepts through iteration.
👨👨👧👧 Target audience: Casual mobile gamers
📺 Platform: Android
👩🏻💻 Language: C#
⏳ Timeline: ~ 3 months per project
This project was developed for a client who had an existing mobile game on Google Play. A friend of mine, who is a
business analyst and a game designer defined and prioritized the game features, while
I worked as the solo Unity developer, responsible for implementing all systems,
integrating assets, and turning design and business requirements into a working game.
The project required fast iteration and A/B testing, allowing the team to validate ideas
quickly and adjust features based on player behavior and stakeholder feedback.
My role covered both platform and monetization features as well as core
gameplay systems designed to improve player retention and long-term engagement.
The work focused on making the game production-ready, scalable, and easy
to iterate on, while also validating gameplay mechanics proposed by the game designer.
• Prepared and released the game on Google Play, including platform integration and compliance.
• Implemented advertising systems, supporting both banner and interstitial ads, with proper timing and frequency control.
• Integrated In-App Purchases (IAP) for monetization and future content expansion.
• Ensured all platform features were stable, configurable, and suitable for live operation and updates.
• Implemented a story system that unlocks narrative elements after each level, designed to be easily editable using Scriptable Objects, allowing non-programmers to update content without code changes.
• Added an energy system to limit continuous play sessions and encourage players to return over time.
• Integrated push notifications to support the energy mechanic and re-engage players when they could continue playing.
• Prototyped and tested retention and pseudo-multiplayer mechanics proposed by the game designer,
designed to make the game feel active and encourage players to return.
• These mechanics were iterated and tuned to improve engagement while keeping the core gameplay
experience clear and enjoyable.
This project was developed for a Dubai-based client in collaboration with a friend of mine, who is a
business analyst and a game designer. He defined and prioritized the game features, while
I worked as the solo Unity developer, responsible for implementing all systems,
integrating assets, and turning design and business requirements into a working game.
The project required fast iteration and A/B testing, allowing the team to validate ideas
quickly and adjust features based on player behavior and stakeholder feedback.
My role covered both platform and monetization features as well as core
gameplay systems designed to improve player retention and long-term engagement.
The work focused on making the game production-ready, scalable, and easy
to iterate on, while also validating gameplay mechanics proposed by the game designer.
• Handled the full Google Play rollout, including store setup and release within a strict
3-month development timeline.
• Integrated In-App Purchases, ads, and Firebase Analytics to support monetization
and track player behavior after launch.
• Third-party Unity assets were selected and adapted to meet both visual and performance requirements.
• Implemented core gameplay systems, including a story component designed to improve
player retention.
• Implemented AI-driven traffic (Unity Asset) to simulate a busy futuristic city with flying cars and urban activity.
• To ensure smooth performance on older Android devices, I profiled the game and optimized
inefficient code, used LOD systems and low-poly assets, and implemented
AI partitioning so traffic simulation runs only near the player, avoiding unnecessary
performance costs.
This project is a merge-2 mobile game developed by a two-person team.
I work as the solo developer, collaborating closely with a friend who focuses on game design
and business creative direction.
My responsibilities include implementing the gameplay mechanics, Google services, analyzing why successful games
in the same genre perform well, and applying those insights to make the game
monetizable and scalable while preserving a strong core gameplay experience.
This project is a crosswords puzzle mobile game developed by a two-person team.
I work as the solo developer, collaborating closely with a friend who focuses on game design
and business creative direction.
My responsibilities include implementing the gameplay mechanics, Google services, analyzing why successful games
in the same genre perform well, and applying those insights to make the game
monetizable and scalable while preserving a strong core gameplay experience.